Changelog for 6.1.2

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xellas84
Posts: 276
Joined: Sat Jun 05, 2010 12:12 pm

Changelog for 6.1.2

Post by xellas84 » Fri Sep 03, 2010 4:29 pm

Changelog for 6.1.2. Should be pushed to live in the next 24 hours (hopefully).


Major:
Instakill grenades cannot trigger more than once a round. However, provided your grenade does not hit anyone, the second grenade will still have a chance to kill.

Ninja magic spell has been changed. Instead of a speed boost, ninjas now can paint their knife with poison. This will do damage over 10 seconds on the next enemy they hit. This damage IS int based, so more int = stronger poison.




Minor:
Reduced per-hit bonus damage for ninjas, both due to the overpowered damage at high int and due to addition of poison charges. Low end damage was not changed, only how much int scales up damage.

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