team_semiclip L4D
- HelloIamRobert
- Posts: 119
- Joined: Fri Dec 25, 2015 4:25 pm
- Location: UK
team_semiclip L4D
Hey Sammy, could you enable team_semiclip in L4D? It is enabled for humans but not for zombies. I have kicked a person for blocking another after repeatedly warning him/her because of the issue. It's annoying being stuck because another zombie in front of you won't move at all. Thanks
***-[.40 cal ]- F@N1 ** kills -[.40 cal ]- Robert * with a headshot from mac10***
-[.40 cal ]- Robert *: persistent much?
***-[.40 cal ]- F@N1 ** kills -[.40 cal ]- Robert * with a headshot from mp5navy***
-[.40 cal ]- Robert * has left the game
-[.40 cal ]- Robert *: persistent much?
***-[.40 cal ]- F@N1 ** kills -[.40 cal ]- Robert * with a headshot from mp5navy***
-[.40 cal ]- Robert * has left the game
Re: team_semiclip L4D
I will try, however I don't think it will work due to the numerous different models.
- HelloIamRobert
- Posts: 119
- Joined: Fri Dec 25, 2015 4:25 pm
- Location: UK
Re: team_semiclip L4D
Ok thanks sammysammy wrote:I will try, however I don't think it will work due to the numerous different models.
***-[.40 cal ]- F@N1 ** kills -[.40 cal ]- Robert * with a headshot from mac10***
-[.40 cal ]- Robert *: persistent much?
***-[.40 cal ]- F@N1 ** kills -[.40 cal ]- Robert * with a headshot from mp5navy***
-[.40 cal ]- Robert * has left the game
-[.40 cal ]- Robert *: persistent much?
***-[.40 cal ]- F@N1 ** kills -[.40 cal ]- Robert * with a headshot from mp5navy***
-[.40 cal ]- Robert * has left the game
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