5 Favorite Games of All Time
Posted: Fri Apr 12, 2013 4:17 pm
Ok so, I found an old essay I did in college about my top 5 games of all time (I went to school for game programming.)
So I wont put the entire essay on here mostly because it is extremely long, but I'll share with you my favorites and why I chose them; and I want to see all of yours too. Here's a paraphrased version of my 5.
#5. Marvel vs Capcom 2:
- Great physics in a fighting game
- Proves that 2d sprites, images and renders can still be effective in gaming
- Very memorable characters, music, graphics and color
#4. XCOM: UFO Defense:
- An extremely well thought union of turn-based strategy and action
- Any action can have a reaction; this caused players to think and rethink actions
- Micromanagement is necessary, so fighting aliens is only half of the game
- Difficulty is brutal, but not impossible, and very entertaining
- Simple programming, sprites and textures, but effective game play
#3. Ecco The Dolphin:
- Proves that a non-violent game can be successful with any player
- Simple but powerful story of a dolphin that fights aliens to save his pod
- Some of the best music in a video game ever
- Fluid programming. Sprites, textures, renders and effects are excellent even at the 16-bit level
#2. Counter-Strike:
- Excellent example of massive multi-player online game
- Unlike other MMOGs, it requires no subscription fees, necessary updates, and players can choose where to play
- Very good weapon physics and hit detection
- Player created mods, models and skins can add personality to a player's tastes
- HL engine source code is fairly easy to work with (on the broad sense, I compared it to Unreal Engine)
- Gaming communities make the game much more enjoyable (I even named .40cal and DoF in this essay.) I also went on to comment that many of the people in my life that I call friends are people that I have never even met before, and probably may never meet.
#1. Doom:
- Very gory, and extremely satisfying game play, there is no equal
- Music is very memorable, and reminiscent of heavy metal
- Difficulty ranges from easy to impossible
- Frightening atmosphere including scenery, backgrounds, sprites, and images
- Was the first game I ever played on PC
- Straightforward story and objective: Kill everything, and escape to the next level
- Awesome re-playability
- Hundreds of user created WADs and mods, all free to play
- Game engine and coding is simple to manipulate
- This was a game you played when your parents went to the store and left you at home. I had a big rush playing this game, because I knew I wasn't supposed to. Now that I am older, I still feel that rush, it makes me feel like a kid again, saving mankind from evil hellspawn.
EDIT: Forgot to put my honorable mentions. I had to put 5 honorable mentions that may or may not have affected this list.
1. Deus Ex
2. Final Fantasy 8
3. Fallout
4. Police Quest: SWAT
5. Road Rash
So I wont put the entire essay on here mostly because it is extremely long, but I'll share with you my favorites and why I chose them; and I want to see all of yours too. Here's a paraphrased version of my 5.
#5. Marvel vs Capcom 2:
- Great physics in a fighting game
- Proves that 2d sprites, images and renders can still be effective in gaming
- Very memorable characters, music, graphics and color
#4. XCOM: UFO Defense:
- An extremely well thought union of turn-based strategy and action
- Any action can have a reaction; this caused players to think and rethink actions
- Micromanagement is necessary, so fighting aliens is only half of the game
- Difficulty is brutal, but not impossible, and very entertaining
- Simple programming, sprites and textures, but effective game play
#3. Ecco The Dolphin:
- Proves that a non-violent game can be successful with any player
- Simple but powerful story of a dolphin that fights aliens to save his pod
- Some of the best music in a video game ever
- Fluid programming. Sprites, textures, renders and effects are excellent even at the 16-bit level
#2. Counter-Strike:
- Excellent example of massive multi-player online game
- Unlike other MMOGs, it requires no subscription fees, necessary updates, and players can choose where to play
- Very good weapon physics and hit detection
- Player created mods, models and skins can add personality to a player's tastes
- HL engine source code is fairly easy to work with (on the broad sense, I compared it to Unreal Engine)
- Gaming communities make the game much more enjoyable (I even named .40cal and DoF in this essay.) I also went on to comment that many of the people in my life that I call friends are people that I have never even met before, and probably may never meet.
#1. Doom:
- Very gory, and extremely satisfying game play, there is no equal
- Music is very memorable, and reminiscent of heavy metal
- Difficulty ranges from easy to impossible
- Frightening atmosphere including scenery, backgrounds, sprites, and images
- Was the first game I ever played on PC
- Straightforward story and objective: Kill everything, and escape to the next level
- Awesome re-playability
- Hundreds of user created WADs and mods, all free to play
- Game engine and coding is simple to manipulate
- This was a game you played when your parents went to the store and left you at home. I had a big rush playing this game, because I knew I wasn't supposed to. Now that I am older, I still feel that rush, it makes me feel like a kid again, saving mankind from evil hellspawn.
EDIT: Forgot to put my honorable mentions. I had to put 5 honorable mentions that may or may not have affected this list.
1. Deus Ex
2. Final Fantasy 8
3. Fallout
4. Police Quest: SWAT
5. Road Rash