Jump/Knife Servers

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-=cRiMiNiMiNaL=-
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Jump/Knife Servers

Post by -=cRiMiNiMiNaL=- » Sun Oct 07, 2012 1:45 pm

I know I've seen references that 40 cal used to have a kz server, don't know about ka. But I was wondering how hard it would be to start some new ones up, or possibly replace a couple unused servers to do so. I have been in the d2 server pretty often as of late and haven't seen much activity, not to mention it seems to have a lot of broken or missing directories and commands. In any case, I love jump servers, and I would be happy to volunteer to man it for the first few weeks to teach players who are new about the commands and how to play the maps should we end up putting one back up.
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sammy
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Re: Jump/Knife Servers

Post by sammy » Sun Oct 07, 2012 2:00 pm

anyone else interested in kz? its an easy setup for me.
sammy
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tomwzhere
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Re: Jump/Knife Servers

Post by tomwzhere » Sun Oct 07, 2012 3:01 pm

I used to love doing Kz maps in the Mystic Death servers, but I haven't done it in a while!!

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ScorpioN
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Re: Jump/Knife Servers

Post by ScorpioN » Sun Oct 07, 2012 5:10 pm

Omg! Yes a .40cal Knife Server would be awesome! I like the ones with like customizable knife skins and 35hp_2 map all day. =D

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ShOoTaHReTuRnZ
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Re: Jump/Knife Servers

Post by ShOoTaHReTuRnZ » Sun Oct 07, 2012 10:29 pm

Never played those mods b4, but I'll be happy to try kz and the jump mods. :)
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Mrgnat
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Re: Jump/Knife Servers

Post by Mrgnat » Tue Oct 09, 2012 3:37 pm

I think it would be fun to have a 40cal jump server. I was thinking the other day it has been a while since I have played any jump maps. So +1 from me for a jump server.

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-=cRiMiNiMiNaL=-
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Location: El Paso, Texas

Re: Jump/Knife Servers

Post by -=cRiMiNiMiNaL=- » Wed Oct 10, 2012 11:20 pm

The jump server is up and running, as well as a knife server and an awps only server. All hail Sammy. :D
The one last thing the jump server needs in my opinion is a checkpoint system for the newer inexperienced jumpers. I've included a like to allied modders for a kz menu plugin. >>>>>>>>>>>> http://forums.alliedmods.net/showthread.php?t=91514" onclick="window.open(this.href);return false;
Once again, thanks for your hard work, and speedy implementation Sammy.
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sammy
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Re: Jump/Knife Servers

Post by sammy » Wed Oct 10, 2012 11:41 pm

-=cRiMiNiMiNaL=- wrote:The jump server is up and running, as well as a knife server and an awps only server. All hail Sammy. :D
The one last thing the jump server needs in my opinion is a checkpoint system for the newer inexperienced jumpers. I've included a like to allied modders for a kz menu plugin. >>>>>>>>>>>> http://forums.alliedmods.net/showthread.php?t=91514" onclick="window.open(this.href);return false;
Once again, thanks for your hard work, and speedy implementation Sammy.
I added your plugin request:

say /kzmenu
Brings up the main menu
say /checkpoint - /cp
Creates a checkpoint
say /gocheck - /tp
Go to your checkpoint
say /stuck
Revert to your previous checkpoint
say /respawn
Enable/Disable Respawning (also first time respawn)
say /reset
Resets your checkpoints
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-=cRiMiNiMiNaL=-
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Location: El Paso, Texas

Re: Jump/Knife Servers

Post by -=cRiMiNiMiNaL=- » Wed Oct 10, 2012 11:45 pm

Awesome. 8-)
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ScorpioN
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Re: Jump/Knife Servers

Post by ScorpioN » Thu Oct 11, 2012 6:39 pm

Nice! I see the .40cal Knife Server up and played a few rounds. Yes indeed, all hail sammy!

But sammy, can you make it 24/7 "35hp_2" map instead of 35hp? 35hp_2 is more fun than 35hp because there's that bridge running down the middle for 1v1 knife battles.
And also, can you make it so that players start with 35hp instead of 100 health? Yea, that'll be soo fun!

Thank you for listening to our suggestions!

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