Map Rotation

Classic Dust2

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ScorpioN
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Joined: Mon Sep 10, 2012 9:01 pm

Re: Map Rotation

Post by ScorpioN » Mon Dec 31, 2012 2:51 pm

Venom wrote:I'd stay away from hostage maps.

When I had access I would change it to piresini or Karnak for a change up
Yea I agree...I think it's really cool that 40cal have it's own custom maps! but sometimes the hosties are glitchy and don't follow you..

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ScorpioN
Posts: 1445
Joined: Mon Sep 10, 2012 9:01 pm

Re: Map Rotation

Post by ScorpioN » Mon Dec 31, 2012 10:44 pm

Alritey, so I've been playing with the regulars on this server for a few hours today and wanted to give my opinions on a few more changes:

1) Replace cs_dust_40cal with the regular de_dust map
cs_dust_40cal have glitchy hosties that don't follow you up the stairs, and get stuck most of the times.

2) Extend the time limit on each map from 18 min. per map to 23:30/24 min.
(or the same length of time as the maps on the WC3 servers.)

3) Reduce the number of bots to only 3-bots per team. There are too many bots right now!

scorp

kazualty
Posts: 356
Joined: Tue Dec 04, 2012 12:06 am
Location: Dayton, Oregon

Re: Map Rotation

Post by kazualty » Mon Dec 31, 2012 11:02 pm

ScorpioN wrote: 1) Replace cs_dust_40cal with the regular de_dust map
cs_dust_40cal have glitchy hosties that don't follow you up the stairs, and get stuck most of the times.
Can replace cs_dust_40cal with cs_dustv2_40cal. The staircase seems to work better with the hosties.
ScorpioN wrote: 3) Reduce the number of bots to only 3-bots per team. There are too many bots right now!

scorp
I agree with the lessening of the bots. Of course Im kinda prejudice because I hate bots :lol: :lol: . But I still agree even if you like bots too many with there crazy aimbot skills can be annoying.
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smfreak
Posts: 396
Joined: Thu Oct 23, 2008 3:42 pm
Location: Irving Tx

Re: Map Rotation

Post by smfreak » Tue Jan 01, 2013 3:19 pm

sammy wrote:actually its not deathmatch. its a respawn plugin. but i know what you guys mean.
so what is it you want?
dust
dust2
aztec
inferno

24/7 d2?
Definitely think adding cpl_mill, cbble, maybe deagle5(wc3 seems to fill up pretty quick with this map)




edit by sammy:
warcraft is warcraft freak. this is suposed to be classic cs
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Venom
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Location: Las Vegas, NV

Re: Map Rotation

Post by Venom » Tue Jan 01, 2013 4:16 pm

I'd stay away from deagle5, the bridge controversy could cause issues. Not everyone will abide by no shooting on the bridge. Myself, It's a FPS game... knife is the humilation part if you let them get that close. shoot til can't shoot no more ... then you shank
-[.40 cal ]- tomwzhere ***: lol imma be webcamming with charlie so he will see if i put it right
Ven: sounds sexual :roll:



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smfreak
Posts: 396
Joined: Thu Oct 23, 2008 3:42 pm
Location: Irving Tx

Re: Map Rotation

Post by smfreak » Wed Jan 02, 2013 5:27 pm

I know sammo I meant to add it to intermediate. Venom has a great point though about the bridge. I personally dislike and will not force that unwritten "rule".
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kazualty
Posts: 356
Joined: Tue Dec 04, 2012 12:06 am
Location: Dayton, Oregon

Re: Map Rotation

Post by kazualty » Wed Jan 02, 2013 8:55 pm

so what do we think about the hostie maps now that the hosties are working good? maybe add cs_office?
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