I'd be careful in considering anything Batt suggests because any map he suggests, are all the maps he is really good at|Rp^| Battousai wrote:There's actually a cs_italy map where market and ct spawn is a bomb site rather than hostages...I actually think that bombsites are better than hostages considering T's can camp hostages while on a bomb italy ct's have to guard 2 places. aim_ak-colt is a good one too!! or strike or fire? i dont know how people will like strike or fire
Maps
-
- Posts: 159
- Joined: Thu Feb 03, 2011 3:49 pm
Re: Maps
Re: Maps
This would great to have. Hostages is the only reason I dont like Italy.|Rp^| Battousai wrote:There's actually a cs_italy map where market and ct spawn is a bomb site rather than hostages...I actually think that bombsites are better than hostages considering T's can camp hostages while on a bomb italy ct's have to guard 2 places. aim_ak-colt is a good one too!! or strike or fire? i dont know how people will like strike or fire
Also, Im thinking you add in estates.
Re: Maps
Ok, assuming its easy to have a map vote mod installed, but we would need a lot of maps right? I'd like to add 15 or more maps to the map cycle. Maybe even add some fun ones. I'm not super well versed in maps but all of us together should be able to come up with another bunch of maps.
A couple old ones I liked were: cs_backalley, de_chateau, de_airstrip (its tiny), de_survivor, de_vertigo, cs_italy_40cal, and cs_deagle5.
There are a couple of maps that empty the servers, cs_office_40cal for example. I don't think that will be the case if we had more maps and a map vote.
A couple old ones I liked were: cs_backalley, de_chateau, de_airstrip (its tiny), de_survivor, de_vertigo, cs_italy_40cal, and cs_deagle5.
There are a couple of maps that empty the servers, cs_office_40cal for example. I don't think that will be the case if we had more maps and a map vote.
Re: Maps
i like cs_assault, there are some pretty good mods that make it less t sided
fy_snow
cs_rats
fy_snow
cs_rats
don't be a square, live life to the fullest, don't waist time with anger. life's too short to not enjoy every second.
love
-nick
-
- Posts: 1
- Joined: Thu Nov 15, 2012 10:16 pm
Re: Maps
cs_assault_upc is a good one that does a good job of evening out the playing field.
Also +1 on the map voting.... it is my only dislike of the .40cal servers. Otherwise yall are doing a bang up job.
P.S. Joined just to chime in on this subject
Also +1 on the map voting.... it is my only dislike of the .40cal servers. Otherwise yall are doing a bang up job.
P.S. Joined just to chime in on this subject
- -=cRiMiNiMiNaL=-
- Posts: 291
- Joined: Mon Sep 17, 2012 1:59 am
- Location: El Paso, Texas
Re: Maps
http://www.40calgames.com/forum/viewtop ... 4&start=20" onclick="window.open(this.href);return false;
Already solved the assault problem I hope ^^^
Already solved the assault problem I hope ^^^
- Bullet_InThe_Head
- Posts: 16
- Joined: Fri Dec 28, 2012 4:50 pm
Re: Maps
I think a Rock The Vote (RTV) should be implemented. Here latly everyone wants to play the non regular maps....gimmic maps I like to call them such as ak, scoutzknives, and snow. Those maps are fun but when those are the only maps being played it gets really old and I think people leave due to that. There is not always an admin on to change the maps and I believe the people currently playing should be able to vote on which map they want to play. It is reasonably fair and not sure why .40 cal would not want this?
Your Buddy Bullet
Your Buddy Bullet
-
- Posts: 520
- Joined: Sat Oct 18, 2008 12:35 pm
- Location: Dallas, TX
Re: Maps
Is there any reason in particular why there's only fy, aim, and awp maps on at the moment?
-
- Posts: 520
- Joined: Sat Oct 18, 2008 12:35 pm
- Location: Dallas, TX
Re: Maps
it also seems like there's a DM mod in it too
Who is online
Users browsing this forum: Trendiction [Bot] and 298 guests