Zombie Plague Left4Dead Gun XP V1.0.0 @ EnigmaPlay Edition

L4D - 1000 Ammo Pack Bank
Image

User avatar
OWNX
Posts: 156
Joined: Sun Nov 24, 2013 10:55 pm
Location: România

Zombie Plague Left4Dead Gun XP V1.0.0 @ EnigmaPlay Edition

Post by OWNX » Mon Jan 26, 2015 1:37 pm

Zombie Plague Left4Dead Gun XP V1.0.0 @ EnigmaPlay Edition

[ZP L4D GUN XP] You have received 10 XP for killing a Zombie.

This is a complete rewrite of the current mod.
I will use this mod for 40cal server and my private server.
P.S EnigmaPlay is a team of amxmodx developers lead by me.

Features:

- Gun XP
Based on kills, infections and some events you will gain XP.
More XP will increase your Level.
/playersinfo will show the level and details about online players.
Aim info , real time bar info and spectator bar info included.

Levels for human:
- Humans have restricted guns, when you increase level you will choose more powerfull weapons.
- Humans will receive Health based on Level

Levels for zombie:
- Zombies will recover they health over time faster based on Level
- Zombies will receive Health based on Level

- New remake races human and zombie:
I think will be 4 human races , 4 zombie races.
Each race has a special ability and a Ultimate.

- Credits Systems with autosave (instead of ammo)
Autosave included (no need for /deposit, /withdraw)
Donate menu or commands included

I need from you:
- Suggestions for each race ability and each race ultimate.
- Suggestions for extra items zombie and human. For now is NO extra items. Make suggestions
- Any kind of suggestions for improve this mod.

Release date unknown: depends on how fast you give ideas and complexity of the project
Last edited by OWNX on Tue Jan 27, 2015 5:59 am, edited 8 times in total.
Image

User avatar
LITTLE-FLUFFY-KITTY
Posts: 861
Joined: Thu Oct 18, 2012 4:42 pm

Re: Zombie Plague Left4Dead GunXP V1.0.0 @ EnigmaPlay Editio

Post by LITTLE-FLUFFY-KITTY » Mon Jan 26, 2015 2:51 pm

That is a great news OWNX.

Human races:

1 "SEEKING JUMPY"
Ability: High jump
Ultimate: Create a 10 second line at all enemies location. Like admin ESP, but disappears in 10 seconds.

2. "FAST FATTY"
Ability: 500-1000 HP
Ultimate: 10 seconds super fast sprint run


3. "SLIPPY BOOMER"
Ability: Has bazooka, no secondary weapon
Ultimate: Can create a slippery pond very wide(like the on on DUST map downstairs)


4. "NON-INFECTANT HEALER"
Ability: Immune to infection grenade even after being zombied and turning back into human.
Ultimate: Can turn zombies back into humans




Zombie Races:


1. "BLINDY SPRINTER"
Ability: Runs very fast
Ultimate: Create a super bright flash blinding everybody like flash grenade would for 5-10 seconds.


2. "TANKY DRAGGER"
Ability: Tons of HP
Ultimate: Can drag people


3. "SOLID JUMPER"
Ability: Invulnerable to anti-dote bombs
Ultimate: Long high jumps, 2x or 3x the witch


4: "HURRICANOUS LIQUID"
Ability: Can squeeze through tiny spaces where others have to duck, but remain the same forward speed as run
Ultimate: Create 5-10 seconds lasting hurricane, which grabs humans and throws them to different directions






As far as extra items for humans, keep some classic ones:

Fire nade, frost nade, flashlight nade, anti-dote bomb, bazooka, anti-grab


Add these:
Ultimate bazooka(Twice the damage, twice the reload rate and if you manage to stay alive till the next round, you'll KEEP it, until you die. If somebody else picks it up, it will carry over to the next round, unless zombies win)-50ammo packs

High jump booster(Some maps have spaces which you can fall into and not be able to climb out, this will work like a "Spring effect", but only once-5ammo packs

Teleport(Player gets to select the spot he/she wants to teleport back to before countdown reaches 0. Then let's say zombies are coming in and he/she has nowhere to go, they press "E" and teleport to that originally created teleport spot, nobody can see where player selects that spot)-25ammo packs


As far as extra items for zombies, keep classic ones:

Infection grenade, scream for nemesis, anti-dote, knife blink, madness


Add these:
Frosty fire resistance(Gives any zombies invulnerability to frost or fire)-30ammo packs

Supreme madness(Gives zombie a madness effect which lasts up to 45 seconds)-40ammo packs

Anti glide and anti-dote resistance(Prevents the gliding effect and immune to anti dote)-30 ammo packs

Zombie gun(Chance to fight back, inaccurate weapon but creates 25 damage if hits, only 7 bullets)-25 ammo packs

Extra HP(x2 the original HP)-30 ammo packs




Ammo pack quantity charge can be adjusted of course or as you call it-CREDITS

Thank you very much OWNX!
Image

User avatar
OWNX
Posts: 156
Joined: Sun Nov 24, 2013 10:55 pm
Location: România

Re: Zombie Plague Left4Dead GunXP V1.0.0 @ EnigmaPlay Editio

Post by OWNX » Mon Jan 26, 2015 7:28 pm

Ok , this is a version.
Let's see others versions.
Image

User avatar
sammy
Site Admin
Posts: 6393
Joined: Sat Oct 18, 2008 12:16 am

Re: Zombie Plague Left4Dead GunXP V1.0.0 @ EnigmaPlay Editio

Post by sammy » Tue Jan 27, 2015 12:42 am

OWNX wrote:Ok , this is a version.
Let's see others versions.

i dont want an entire resurface upgrade. the zm models and sounds i love. i want to keep all the current zm_sounds/models. ownx new vault/bank sounds sweet.
/playersinfo will show the level and details about online players.
Aim info , real time bar info and spectator bar info included.
i like that coz we dont have. ty ownx

i only want an upgrade of what i currently have. not a whole new zm mod.
Image

Dead Man
Posts: 458
Joined: Fri Sep 19, 2014 7:26 pm
Location: 40 Cal Gaming

Re: Zombie Plague Left4Dead GunXP V1.0.0 @ EnigmaPlay Editio

Post by Dead Man » Tue Jan 27, 2015 2:43 am

I like the idea of a completely different Mod but that would probably be good for a new server but for a server that people are already used too the way it is might push people away.

Like sammy said maybe keep the current stuff in the mod and upgrade it with the new stuff you mention. And maybe those ideas Kitty put can just be extra Characters/Zombies.

Just my opinion. :D
Image
Image
Image

User avatar
OWNX
Posts: 156
Joined: Sun Nov 24, 2013 10:55 pm
Location: România

Re: Zombie Plague Left4Dead GunXP V1.0.0 @ EnigmaPlay Editio

Post by OWNX » Tue Jan 27, 2015 5:59 am

i will keep the models but the current mode is trash to many bugs , i don't have time to fix them so i will write another

so all races names + models will remain the same, think ability + ultimate for each and let your ideas
Last edited by OWNX on Wed Jan 28, 2015 4:52 am, edited 1 time in total.
Image

User avatar
sammy
Site Admin
Posts: 6393
Joined: Sat Oct 18, 2008 12:16 am

Re: Zombie Plague Left4Dead GunXP V1.0.0 @ EnigmaPlay Editio

Post by sammy » Tue Jan 27, 2015 3:26 pm

OWNX wrote:i will keep the models but the current mode is trash to many bugs , i don't have time to fix them so i will write another

so all races names + models will remain the same, think ability + ultimate for each and let your ideas



thank you ownx :D
Image

User avatar
OWNX
Posts: 156
Joined: Sun Nov 24, 2013 10:55 pm
Location: România

Re: Zombie Plague Left4Dead Gun XP V1.0.0 @ EnigmaPlay Editi

Post by OWNX » Thu Jan 29, 2015 6:44 am

Come on guys. Think !!!
Image

User avatar
LITTLE-FLUFFY-KITTY
Posts: 861
Joined: Thu Oct 18, 2012 4:42 pm

Re: Zombie Plague Left4Dead Gun XP V1.0.0 @ EnigmaPlay Editi

Post by LITTLE-FLUFFY-KITTY » Thu Jan 29, 2015 3:06 pm

I like my ideas :lol:
Image

User avatar
OWNX
Posts: 156
Joined: Sun Nov 24, 2013 10:55 pm
Location: România

Re: Zombie Plague Left4Dead Gun XP V1.0.0 @ EnigmaPlay Editi

Post by OWNX » Sun Feb 01, 2015 10:50 am

me to , but i want to see more ideas from players
Image

Post Reply

Return to “#1 Left4Dead + Gun-Xp! -------------------108.181.1.219:27015”

Who is online

Users browsing this forum: No registered users and 141 guests