ex_interp 0.01

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mikebox
Posts: 130
Joined: Fri Nov 26, 2010 8:45 pm

ex_interp 0.01

Post by mikebox » Mon Jul 14, 2014 3:06 am

So, recently, I have been getting interped a lot by...not so good and up to date players. You all should be setting your ex_interp to 0.01, instead of the default 0.1. You have to do this everytime you launch cs, and you do it in your console. It's just getting really old getting dead from already around the corner at a spot where bullets don't go through the wall. Thanks. Much Appreciated. Sorry if there is already a thread somewhere.

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LITTLE-FLUFFY-KITTY
Posts: 861
Joined: Thu Oct 18, 2012 4:42 pm

Re: ex_interp 0.01

Post by LITTLE-FLUFFY-KITTY » Mon Jul 14, 2014 1:37 pm

You posted it twice, I took a liberty and deleted a copycat post by you.
I keep my at 0.008.
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ScorpioN
Posts: 1450
Joined: Mon Sep 10, 2012 9:01 pm

Re: ex_interp 0.01

Post by ScorpioN » Tue Jul 15, 2014 3:54 am

I have +ex_interp 0.01 in my launch options
yup. I used to have it bound to the "v" key haha. Got tired of pressing it everytime I booted up CS

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DotA
Posts: 1258
Joined: Thu Aug 01, 2013 8:37 pm

Re: ex_interp 0.01

Post by DotA » Wed Jul 16, 2014 2:41 pm

Sounds weird, but what is interp o.O
MarioBros.: What about yourself?
DotA: eh I never count my self.
MarioBros.: Why?
DotA: Because I tend to think there is always someone better.
MarioBros.: Because you cant win in GG?
DotA: >_>....

Evangelist
Posts: 520
Joined: Sat Oct 18, 2008 12:35 pm
Location: Dallas, TX

Re: ex_interp 0.01

Post by Evangelist » Wed Jul 16, 2014 3:34 pm

From my understanding, interp is like an equation that guesses or determines where people will be standing at the moment a shot is fired.

Am sure there's more to it than that though.
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mikebox
Posts: 130
Joined: Fri Nov 26, 2010 8:45 pm

Re: ex_interp 0.01

Post by mikebox » Wed Jul 16, 2014 10:18 pm

Long story short, it lags the hit boxes, so you can still miss, but still be on their "Hitbox"

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